343 Continues Support for Halo: The Master Chief Collection, Releases Powerful Update Adds 8-Player Shootouts – IGN

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343 has announced a major update to the Halo: Master Chief Collection, releasing on Wednesday, July 12th.

MCC’s first core update in over six months brings tons of new content to the shooter, quality of life tweaks and mod improvements.

The highlight here is Firefight, with many significant improvements. First, the addition of a seamless drop-in drop-out Firefight experience. This means that players can not only join a game in progress, but also use the Firefight Matchmade match rejoin feature for his game. 343 Software Engineer Dana Jerpbak wrote in a Halo Waypoint post, “Firefight matches tend to last longer than multiplayer matches, and if there are connection issues during a match, they will replay seamlessly. Now I can participate,” he said.

This also means Firefight will debut in a custom game browser. As such, players will be able to create, browse, and match Firefight CGB sessions just like multiplayer sessions.

Firefight is now on CGB and 343 is increasing the maximum player count from 4 to 8. Jaabak said the number of enemies and difficulty scales not with the number of players in a firefight (“although I think his eight-player Flood in Legends and his firefights are great”). Also, 343 has no plans to change the number of players in his Firefight matchmaking playlist “at this time.”

“This is simply more flexibility for custom Firefight games, and we hope to see Firefight maps with great mods that really take advantage of the growing player base,” Jerbbak said. .

MCC is a true love affair and has received so many updates over the years. We are very excited to bring this into your hands.

These changes to Firefight allow players to recreate the “Network Test 1” PvP Generator Defense experience from the original Halo: Reach multiplayer beta. This is his wave-disabled 3v3 Firefight experience that has never before been recreated in an entire game or MCC release.

“We’ve added a new game variant option to Reach Firefight that disables enemy waves and enables legacy Beta behavior,” said Jerpbak. “You can now play the original PvP Generator Defense of him with up to 8 players in the latest decentralized network model. Enjoy firefighting.”

Elsewhere, this update will bring Theater Mode to work in both Halo 4’s Campaign and Spartan Ops. This means you can explore all of Halo 4’s campaigns and Spartan Ops missions in theaters. This was a feature that was cut from his Halo 4 production release in November 2012.

There is also custom gamepad remapping. So if you find yourself confused when switching from Halo Infinite to MCC, there is a control scheme for that. Halo 3 also adds a new gametype (from Halo 3) called Escalation Slayer. Other additions include a background video selection feature, Halo 2’s golden moa statue, and Halo: Combat Evolved’s skull with fear of heights (which lets you fly around campaign levels). And this is great. 343 has partnered with modding group Digsite Group to bring lost content from Halo: CE and Halo 2 to his MCC on his PC.

“MCC is a true labor of love and has received so many updates over the years that we are so excited to bring it into your hands,” said a community writer. said Alex Wakeford of

This important update for MCC comes amid 343’s ongoing high-profile struggle to bring Halo Infinite back to life. Season 4 launched last month, and while there was a modest uptick in the beginning, it didn’t bring much change.

In June, 343 announced it was ditching Halo Infinite’s story-driven seasonal cutscenes, but the news comes after a significant layoff earlier this year. 343 said that Halo Infinite’s new story made a “trade-off” of further improving gameplay in exchange for his content.

343 forced to clarify “Halo and Master Chief remain here” With the job cuts, the company said it “will continue to develop Halo now and in the future, including the elements that make Halo great, like the epic story and multiplayer.” 343 is reportedly working on a new Halo project, codenamed Tatanka, built on Epic Games’ Unreal Engine rather than his in-house Slipspace engine.

Wesley is IGN’s UK news editor. Find @wyp100 on Twitter. You can reach Wesley at: wesley_yinpoole@ign.com or confidentially wyp100@proton.me.

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